Sunday, June 7, 2009

Monochrome v. Grayscale

Jon told me that some people at E3 were mentioning how they preferred the original monochrome graphics over the new grayscale + bits of color graphics.

I hate to have to argue my reasons as to why we chose to go grayscale, but trust us, it's for the better, and it's not simply us trying to go more "next gen" for marketing reasons.

I analyzed all the reviews we got on the first one. I listen to people's complaints, but not their suggestions generally, because complaints tell me what's wrong with it, but suggestions, unless coming from someone who knows what they're doing (someone who has designed games before), usually end up contradicting what WE want for the gameplay, or are a classic case of "good idea, doesn't work in reality". They are appreciated though, but mainly this helps us find out where we need to improve, rather than exactly how to improve it.

One complaint, was people saying how they "fell through the ground on level 9 even though it was lit up". That was a shrinky orb there, and yes it wasn't communicated in the best way possible, yet was the best we could within the first game's engine. In the new one, the light halos and the fog help out TREMENDOUSLY in seeing what's going on with the light. You can see the light's radius shrinking as you approach it, rather than the ground all the sudden disappearing from beneath your feet. We're gonna do a little more to distinguish shrinkies from normals too, but this is a good step in the right direction, made possible through the new graphics.

Secondly, the graphics in the old one hurt your eyes after extended play. People complained about this too.

Anyway, I do have "classic mode" as a hidden option in the game for those that enjoy the monochromatic graphics, but the game isn't designed for it, so there's no guarantee that you'll enjoy it. Spotlights are quite the pain to aim when you can't see the beam.

Just trust us though, we know what we're doing. I think.


Blogger Jon Schubbe said...

Simplicity of the look of a game can only go so far when marketing a game. The graphics don't all have to be outstanding, but the mechanics we are adding call for a slight change. We're not like the big companies who just want better graphics and more technology in their game. We're adding to the graphics for aesthetic and mechanical purposes.

June 7, 2009 at 11:41 AM  
Blogger Katz said...

As long as you don't go to color I'm good...
The grey/monochrome really symbolizes the emotion the game is trying to put across

June 7, 2009 at 6:19 PM  
Blogger Tyler Glaiel said...

There's gonna be small bits of color, or tints of color, but the majority of graphics will be monochrome. You'll see.

June 7, 2009 at 7:36 PM  

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