Thursday, July 2, 2009

Concept Art

So after long hours of doing doodles and sketches I've found a pretty solid style for the basis of the entire game, and more importantly our first level set, a "Factory". I've begun to do some drawings and we've started talking about how the graphics will be done for the graphical capabilities I wanted to try out for the game. I've been really busy with travel and inevitable personal roadblocks in the past month (and more to go over the next year or so) but I'm working around them.

Alright, well here's a wallpaper of a bunch of concept art mumbo jumbo to bask in for hopefully more than a few days. Here's a link to fullsize:

I'm going to start doing more - more closely related to how the in-game graphics will actually look, work, and feel. I've done a couple but they aren't as accurate as I would like so I have to draw some more stuff that include the small features I need Tyler to add in eventually so I can start playing with his fancy editors he so kindly created for me!

PS. Again, nothing is permanent, not even the title logo (which Tyler alerted me, looks like flOw's title even though I've never played that game, but I guess I probably should sometime...lack of PS3...). However, this is probably the general direction of the art and style of the grayscale system in the game. (Big difference from high contrasted black and white!)


Blogger Katz said...

It would be my wallpaper...
But my computer desktop is occupied by INGLORIOUS BASTERDS...

July 3, 2009 at 8:49 PM  

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