Saturday, August 15, 2009

One leap forward, 2 steps back

I solved the physics problem talked about earlier. Once I have it tweaked right, I may write an article on my method for the potential of others to improve upon it and add it to the Box2D standard, but I need to iron out the small bugs in it first.


Anyway, the game took a huge leap forward with the addition of "real" physics. Unfortunately, I now need to go back and rework the game's water behavior, sound effects, and most of the level design, and tweak the mechanics of the character, and fix a bunch of animation bugs brought in by the murdering of my own precious little *sniff* mechanics engine.

That's gonna take a while.

Luckily for you I saved the older build of the game and all its source so we can show that one off at PAX if I don't get boxy2d here ready in time.

I'm probably gonna need to rework the graphics engine some time in the future too. Ah well, I knew from the start that I'd end up writing the whole engine 2-3 times during the course of this project.


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