Tuesday, September 29, 2009

Indiecade

Heading to LA tomorrow for IndieCade. They put Aether and Closure in different buildings so I'm gonna have a lot of running around to do to keep up with it all.

Sunday, September 27, 2009

Notice:

The Xbox button icons in the PAX demo video are not indicative of the release platform. The 360 controller has a USB plug, that's why I used it at PAX and that's why those buttons show in the video.

Release platform is still yet to be decided.

Sorry for any misunderstandings.

Thursday, September 10, 2009

PAX Videos

What? VIDEOS? Finally?

Ya we got something good enough to show.


Now, I cut out a few levels to fit in with the length, and keep in mind this demo was meant to show off features, not provide a uniform gameplay experience.

So, up next on my list of dates is Indiecade, in October. Closure and Aether are BOTH finalists in that, so I will be flying out to Los Angeles to demo them both. Edmund will be there to man the Aether booth so I can focus on Closure. We got a lot of feedback at PAX from watching people play the game (like this clip right here, at ~1:30 in), so we're gonna cull and fix the levels shown here, fix some graphics stuff, and in parallel work on getting the atmosphere of the game ready.

The atmosphere. It's the biggest hurdle we have with the game right now. The flash version had a very oppressing, claustrophobic, and dark atmosphere to it. This one so far, not so much. You can kinda tell from the video that it's missing the key feature that made the flash version so good. We're working on that. It's no trivial task, and both the art, music, and level design aren't quite there yet. Don't fret though, we WILL get it right.

Tuesday, September 8, 2009

PAX Flu

all the pax photos (160 something plus a video of a large man falling off the darksiders horse in like 10 seconds) i took here on photobucket

So yea I stayed at glaiel's apartment to go to pax with him and got sick too. the plane rides home sucked. But the weekend was pretty crazy. Had to walk 2 miles to his place after getting off the bus then stay up really really late every night doing random stuff like working on finishing the demo, fixing bugs, and playing games with he, derek yu (tigsource), and andy hull (storyfort). one night we went to a grill with all the pax10 and indie developers we saw there that day and played pool, too. glaiel and i crushed derek and andy.

the pax 10 booth went really well too, especially at Closure's kiosk. someone was always playing and someone else was always watching which is a huge difference from showing the flash game off at E3, where the big named developers couldn't care less about the indiecade booth (see Example 1: http://www.gamasutra.com/php-bin/news_index.php?story=25158). g4 people stopped by to play and hopefully there will be coverage on that in the next few days. we got awesome positive feedback. unfortunately some feedback was too positive and didn't offer anything constructive but it was awesome nonetheless! (thanks to everyone who wrote something!)

we were basically there and at the behemoth booth right next door the entire weekend. not really time to walk around, afraid of missing any sort of media or cameras coming around. glaiel, tom and i walked over to scribblenauts to try to see it and play it a few times but that's about it for me. the sumo sacs were indeed helpful resting tools but i could have used a regular chair at times.

besides all the indie developers i met, i also met a couple people i have known online for awhile: monkokio and thejermz. monkokio actually gave us a ride home the last day and woke up extremely early to give me a ride to the airport this morning which was nice of him.

and I met other newgrounders as well: mexifry, faux, fluffkomix, and morichax (and dan paladin, didn't talk to him that much though as he looked very busy drawing for people)

everyone i met that day was really really cool so no newgrounds drama ensued

it was all just so awesome, i'd say it was better than E3 from the amount that was going on; and the fact that at PAX, people come to play new games, not just watch new trailers and do executive and corporate business.

thanks tom for all the merchandise i bought from the behemoth booth too!

ps. i think writing this thing was way more than i had to do in the first place so i didn't link to anyone's names

pss. fan art to me of my first game ever from derek:

Friday, September 4, 2009

Notable selections from my PAX comment sheet

I'll post pictures when I'm not so about to fall asleep now and lose my grammer and tyeping abilitess.

These were from my guest book. If you are at PAX this weekend, pop by, play the game, and leave a comment.

"GR8 GAME GUYS! Tom Fulp - LV 20"
- Tom beat all 20 levels

"Fun, wish there was more ways to die"
- average gamer person who popped by.

"AWESOME GAME - I LOVE PUZZLES BRAID-LIKE BUT THAT IS A GOOD GAME TO BE COMPARED TO"
- must have been drunk

"Morgan says- AWESOME!!! good luck, I can't wait to play"
- Morgan Webb (G4)

"I am the greatest Closure player in the world. TIM SCHAFER (PS Awesome game!)"
- The clip of Tim Schafer and Morgan Webb playing the game will show on Xplay on G4 next week sometime. Keep an eye out.

"[doodle of tim schafer] - Derek"
- I will post Derek Yu's doodle later on

Thursday, September 3, 2009

PAX

Pax begins in like 8 hours... I should get some sleep but the game's so close to being ready


Here's my booth. After the event I'll have to think of something fun to do with the sign I had to go get printed. Was not planning on spending that much money today.

(thanks to Brittany Aubert for the pic... I stupidly forgot my camera during setup time)