Thursday, September 10, 2009

PAX Videos

What? VIDEOS? Finally?

Ya we got something good enough to show.


Now, I cut out a few levels to fit in with the length, and keep in mind this demo was meant to show off features, not provide a uniform gameplay experience.

So, up next on my list of dates is Indiecade, in October. Closure and Aether are BOTH finalists in that, so I will be flying out to Los Angeles to demo them both. Edmund will be there to man the Aether booth so I can focus on Closure. We got a lot of feedback at PAX from watching people play the game (like this clip right here, at ~1:30 in), so we're gonna cull and fix the levels shown here, fix some graphics stuff, and in parallel work on getting the atmosphere of the game ready.

The atmosphere. It's the biggest hurdle we have with the game right now. The flash version had a very oppressing, claustrophobic, and dark atmosphere to it. This one so far, not so much. You can kinda tell from the video that it's missing the key feature that made the flash version so good. We're working on that. It's no trivial task, and both the art, music, and level design aren't quite there yet. Don't fret though, we WILL get it right.

2 Comments:

Blogger peter said...

Maybe because the lines are too clean compared to the flash version?

Should have a review of the flash version up next week.

Congrats again on the PAX 10 and Indiecade!

September 24, 2009 at 10:29 PM  
Blogger peter said...

This comment has been removed by the author.

September 24, 2009 at 11:08 PM  

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